Great Battles of WWII
Play Aids
Updated 7/16/09 9:26 AM

Other play aids: Command Decision: Test of Battle, Volley & Bayonet, General Quarters 3

My goal is to help Great Battles players. Here are accessories you may find useful.

Contact me at (substitute @ for X): billXgame.fan.org

This site replaces the site I had on AOL til it was evaporated one day!

Charts for playing the game come in 2 versions: version 3 and version 4 (which is just my number; GB has only 1 version).

Ruler for several formations (print on self-adhesive, full-sheet letter size paper and wrap around the right size wooden stick). The wrapper comes in 2 halves to make 1 inch-ruler to play GBoWWII at usual scale of 150-200 meters/inch. Print on either A4 or Letter size self-adhesive paper and wrap around a 1/2"x3/4"x12" piece of wood.

Scenario I made up on Pegasus Bridge 6/5/1944... and a table map with 1-km large hexes made up of (5) 200m hexes. Click for larger area map (below) to show where 21st panzer was located and here are counters for its battalions. Some of this was for Command Decision and some for Great Battles because we played it in both systems.

The map was made from my giant D-Day maps that I drew of the whole Normandy area in CD scale (1 km/hex), Great Battles scale (1 mile/hex) and 2 other scales just for fun (600m and 300m per hex)... see www.cafepress.com/judgesguild and hang on to your socks!

The larger area map around Caen needed to be modelled roughly because the 21st Panzer was spread far and wide.

Guys at Pegasus Bridge: (from left) Bob Bledsaw, Marc Summerlott, Mark Whitehead, John Holtz & Craig Fogle (not pictured, referee/photographer, Bill Owen).
Malta from Drop Zone supplement
Recon Matrix was an idea from 2006 for a pre-game set up where players could ajudicate exactly was hidden and what was not. Or in the case of Command Decision's set up "in the clear" you could identify X number of phantom stands and minimize/increase ambush stands etc. Just a starting point for playtest.